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![]() If you change or remove options and customisations while in game, those alterations are stored in the save game automatically. That's why there's a warning message if you try to change the TMPE mod options from main menu > content manager (something we really need to improve at some point). It doesn't contain anything about mod options or the in-game road customisations 100% of mod options and road customisations go in to the save game only. Originally posted by aubergine18:The xml is more for tweaking internal values - details in the wiki: ![]() Note, we also have open ' issues to create tools to help users track down problems in a more visual and augmented manner. Otherwise, it's more likely to be something like lane arrows/connectors or timed traffic lights. If that fixes the problem it's almost always a vehicle restriction blunder on the roads. So currently if the road customisations are breaking a route, user has to check manually in-game and work out where problem is.Ī quick test (as listed in troubleshooting guide posted in an earlier comment) is to go in to TMPE mod options and set "Vehicle Restriction Aggression" to a lower value - it lowers the penalty multiplier for things like vehicle restrictions. The mod options are stored in the save game, as are the road customisations.Ĭurrently there's no way to bulk-delete all the road customisations - we have an open issue to add that feature in future, but it will be a while. Deleting the xml file will just make TMPE to recreate a new one it's unlikely to fix anything. Deleting the TMPE config xml file won't really change anything (unless you've manually edited that file in the past which most users won't).
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